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Old Aug 14, 2006, 11:40 AM // 11:40   #1
Ascalonian Squire
 
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Default Please help me Train my R/me

Hi there, I just got a GW acc from my cousin last week. Starting out a bit and i think I will stay with R/Me Premade for interupting. I would very appreciate if anyone have some spare time and train me on this play style, bow usage, pros and cons. . .

Cheers
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Old Aug 14, 2006, 04:04 PM // 16:04   #2
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what is the interrupter template? Is it the crip shot? Or is it an actual read the wind style bow interrupter?

The bows you use for interrupting are primarily dependant on your distance to the target and your choice of preperation.

Read the wind interrupter:

an interrupter with this preperation often uses a flat bow. The flatbow is typically the worst bow you can use due to its massive arc. However it has certain benefits. The flatbow has a refire rate comparable to a shortbow and the distance of a longbow. With the read the wind prep, or a favorable winds spirit, your arc will straighten to that of a composite bow while maintaining the speed of refire of a shortbow. This gives you the advantage of interrupting from a massive distance without over extending into the backline too much. The disadvantage is that you can't do much interrupting once your prep goes down, so in that 2 second downtime you may miss an important interrupt because your prep was down. Read the wind also provides no pressure to the enemy beyond the interrupts and some added spike dmg which isn't really much pressure at all. For a secondary swap, I recommend either a recurve bow (if you can't get your prep up or it's interrupted) or a vampiric shortbow.

Poison interrupter (or other preps):

I'll focus on a poison interrupter as it (and melandru's arrow preps) are the other most common types of interrupters. This interrupter typically uses a Composite or Recurve bow to interrupt. These bows maintain the most accurate arc while under no influence from a preperation which allows you to use a more pressure oriented prep (ie poison . This interrupter usually spreads conditions to various targets as opposed to only focusing on enemy casters and interrupts key skills while tabbing through targets. This is a slightly more advanced style of play and perhaps not best to start yourself out on until you are more familiar with the mechanics of line of sight interrupting. This type of interrupting provides a lot of pressure to enemy monks and is a good form on what I like to call indirect edenial.

The targets you should be focusing on are those that are preventing your team from being successful. While this sounds silly and obvious, it really depends on the layout of your team. If you have for example a more physical damage heavy team, you should be focusing on targets that will shutdown your damage and prevent you from making kills, such as curse necros or inepti/clumbsy mesmers. It's also nice to lay in a key interrupt on a diversion mesmer to take pressure off of your monk. Your best interrupt is distracting shot as this can actually disable enemy skills/spells for 20 seconds. The only time you'll want to interrupt on a boon is if you're aiming to get a sig of devotion, a guardian, or an edrain or mantra of recall. There are situational times when you will also attack a boon prot.

the nuiances and intuition involved in interrupting:

Many feel that as an interrupter you have to have twitch reflexes and a massively stable, quick connection. While there is truth behind this, the true mark of a great interrupter is someone who know's his enemy, knows their skill bar, knows the castimes of each of the skills he is interrupting and can intuitively interrupt certain uninterruptable skills, or know to throw an interrupt at the boon prot as soon as he gets up from a shock knock down. Basically it's knowing when to interrupt and how to outsmart your opponent. It sounds far fetched, but it's the truth, and you'd be surprised at how well it works, and how often you'll get skills like blinding flash on an emo by simply counting to 4 after he's used it and sending a dshot his way, and if you miss it, it's no big deal, at least it's not as big of a deal as if a mesmer misses his interrupt.

so practice up. And remember you're not a monk stomper, you are a damage/shutdown mitigation tool to your team.
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Old Aug 14, 2006, 04:40 PM // 16:40   #3
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I think that he's using the cripshot premade. In this case, your point isn't really to interrupt, interrupts are basically things to do when you see a good oppourtunity. The point is to keep enemy warriors crippled and keep your warrior's targets crippled to help your team kite and prevent their team from kiting. Then you also spread around poison, watch for key skills to interrupt, and make sure to try and dominate as many res sigs as possible once your team gets a kill.
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Old Aug 14, 2006, 09:22 PM // 21:22   #4
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Wow, thanks alot Van Goghs Ear and TheOneMephisto. Yes, I am using the R/Me premade char because I dont have much unclocked skills. However, I changed some skills: I have both cripped, poison arrow (not apply arrow), read the wind and another 2 distract shot.

my thinking atm is poison all the enemies in sigh to build pressure on Monk, and i will concentrate to interupt the monk.

However, I die so many time in RA, wonder if I am really suck or because I didnt have a good team. It would be fun and useful for me if someone here could take me in TA

Cheers
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Old Aug 14, 2006, 09:32 PM // 21:32   #5
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that's a bit of an oversimplification of the role of a cripshot. The character gains its popularity through its versatility. Cripshots are used to snare warriors and spread poison, but they can also be used to prevent damage mitigation by enemy casters who are trying to kite your warrior's damage, particularly targets the warrior is training for an adren spike. They can also be used to snare a monk during the spike of an over extended, knocked down target. They can be used to snare runners and shutdown any caster that's targeting your damage and preventing them from taking down targets. They can be used to counter an adren spike or to shutdown a caster getting up off a kd with blackout, they can snare runners, and solo pretty much any warrior or non blinding target (aside from monks). They are a whole bundle of joy, and behind the right user, quite lethal beyond the role of mitigating warrior attacks and spreading 4 degen....
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Old Aug 14, 2006, 09:46 PM // 21:46   #6
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Quote:
Originally Posted by Rong
Wow, thanks alot Van Goghs Ear and TheOneMephisto. Yes, I am using the R/Me premade char because I dont have much unclocked skills. However, I changed some skills: I have both cripped, poison arrow (not apply arrow), read the wind and another 2 distract shot.

my thinking atm is poison all the enemies in sigh to build pressure on Monk, and i will concentrate to interupt the monk.

However, I die so many time in RA, wonder if I am really suck or because I didnt have a good team. It would be fun and useful for me if someone here could take me in TA

Cheers
actually...poison arrow is a fairly ineffective skill for an elite. Try going back to the original cripshot build, but work it like this for random arena:

cripple shot
distracting shot
savage shot
hunter's shot
apply poison
troll unguent
distortion
res signet

atts:

marks 11
expertise 15
wilderness 10ish
illusion 3

weapons:

poisoner's recurve bow of fortitude
elemental recurve bow of fortitude or vampiric shortbow of fortitude

spread poison around and cripple any melee targets, if you see your warrior attacking a target cripple that target as well so that he can't kite. Interrupt enemy casters. Despite what morons in RA will tell you about stomping the monk, DO NOT attempt to interrupt the boon prot, that is not your role. Your role is to interrupt enemy self heals and potentially harmful hexes and elemental spells, or addren skills or even enemy ranger preps like apply poison. Use hunter's shot on your crippled foes who are limping around to add an extra 3 pips of degen for a total of 7 degen (leading to 14 damage per second). Cripshot is not ideal for RA, but it can work if your team isn't retarded. A big con with cripshot is that most RA players wouldn't know how to kite if one slammed into the side of their heads.
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Old Aug 14, 2006, 09:50 PM // 21:50   #7
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Quote:
Originally Posted by Van Goghs Ear
that's a bit of an oversimplification of the role of a cripshot. The character gains its popularity through its versatility. Cripshots are used to snare warriors and spread poison, but they can also be used to prevent damage mitigation by enemy casters who are trying to kite your warrior's damage, particularly targets the warrior is training for an adren spike. They can also be used to snare a monk during the spike of an over extended, knocked down target. They can be used to snare runners and shutdown any caster that's targeting your damage and preventing them from taking down targets. They can be used to counter an adren spike or to shutdown a caster getting up off a kd with blackout, they can snare runners, and solo pretty much any warrior or non blinding target (aside from monks). They are a whole bundle of joy, and behind the right user, quite lethal beyond the role of mitigating warrior attacks and spreading 4 degen....
I said most of that, at least all of that that applies to a PREMADE cripshot in RA/TA.
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Old Aug 14, 2006, 10:05 PM // 22:05   #8
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the PREMADE needs work and I appologize, I didnt read the part about kite prevention in your post.
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